One point in this at least though, for bosses. So if it fits your play style, go for it, but if you like just making your way across each map killing 2 or 3 at a time this won’t be that useful. Summon two non-moving turrets that don’t have good range, but attracts aggro. Supporting Shot: Great if you like to round up more than like 5 monsters at a time on each map.(ATT 150% +3 per additional level) x 6 hits Flamethrower: Very similar to Elecsnare in that you get around 6 slow hits but you can move around and dodge, while you cannot with Elecsnare.(ATT 120% + 5 per additional level) x 6 hits x 4 enemies You can hit 4 enemies, and the attack will cancel out if you move your character. No invincibility frames though, and if you’re not staggering your enemies they’ll just attack you. Elecsnare: Hit enemies in front of you 6 times with electricity.Blitz Mode: Not very useful you disappear for a bit.Maximum Output: Useful if you like buffs and use lots of normal attack.(ATT 250% + 15 per additional level) X 1 to 2 hits The skill isn’t great, but you get invincibility frames and the knockback can be useful.
Explosion Shot: You shoot a shot that explodes with contact.(ATT 80% + 5 per additional level) x ~5 hits You can get somewhere around 5 hits in, but it’s very weak. Seize Mode: Once you press this skill you have to madly tap monsters on the screen to damage them.(ATT 250% + 15 per additional level) x 2 hits I don’t really like knocking monsters back too much, because I just have to walk up to them again.Can be useful in tight situations though. Knockback Shot: Twice-hitting shot that knocks monsters back.(ATT 450% + 30 per additional level) x 1 hit The damage is big, although you get only 1 hit. (ATT 100% + 6 per additional level) x 4 hits x 4 monsters tight corners, projectiles flying at you). Very useful and the damage similar to the laser beam.It will help you escape many situations (i.e. (ATT 100% + 4 per additional level) x 4 hits Laser Beam: Standard beam attack that’s good but could be stronger.